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May 13th 2008 Visionsofthering.com has added a new entry to the Overhead Maps page: the Horse Route Flash Map, marking the locations of Stable-Masters and their destinations and travel costs.
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WELCOME BACK TO LOTRO - PLAY FOR FREE MAY 8-12 May 3rd 2008 The Lord of the Rings Online™ launched a year ago and we want you to help us celebrate! That's why we're giving you free LOTRO access from May 8-12, 2008!
Play your old characters, check out the LOTRO Anniversary celebration events, explore new areas, and tackle new quests. Just log into your LOTRO account from May 8-12, 2008 and we'll take care of the fun and adventure. More Details |
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May 2nd 2008 by Alynora Welcome to Alynora Airlines, your premier traveling companion, the only way to fly! We have full service Destination Points as follows: Michel Delving : Service Available (We never tire of the Shire) Thorin's Hall : Service Available (See the sights, see the ruins, all in Ered Luin) Ost Guruth : Service Available (Defeat goblin bands in the Lone Lands) Bree : Service Available (Bree, the only place to be) Esteldin : Service Available (Don't frown, we'll get you to the North Downs ) (The best gowns are made in the North Downs) Tinnudir: Service Available (Take a swim in Evendim) Aughaire: Service Available (Don't despair, go to Aughaire) Rivendell: Service Available (Lost in the Misty Mountains? Got a case of the Trollshaws? Visiting Elrond's resort? We'll help you!) Return to Camp : Service Available (Location variable, dependent on Alynora Airlines current camp location: Now in Carn Dum - Angmar) Specialty services: Desperate Flight In the event of danger, escape to a nearby rally point is available! Only available if a captain has set one up prior to the battle! Find the Path If you see leaves from your feet, you know you are fleet! Adds 15.0% to Run speed, as long as you stay in range of Alynora Airlines. This service is not available during combat or to those riding horses. Bright Campfire: Accelerated healing and regeneration during combat if a campfire is placed before battle! Add a cozy touch to all your adventures! Tips for Traveling with Alynora Airlines:
Thank you for choosing Alynora Airlines, and we hope you have a pleasant journey. Alynora Airlines is a not a registered trademark. It is a completely fictitious name. Current map home location is Esteldin. |
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WEAPON DAMAGE AND THE LORE WITH IT May 2nd 2008 by Skypp_BSS Overview In LOTRO you might see some strange damage types that you are not used to seeing. While in some games they have the stuff like "+3 to orc Kind", LOTRO has some that are sort of a combination of types and given a cultural name. Currently in game the cultural names are Westernesse, Ancient Dwarf-make, and Beleriand. The other two you will see is Light and Fire, which are more elemental and I would think would be attributed to the current culture, too new to be given a category. That's speculation though. So where do these cultures come from? What's the lore behind what the weapons do? Well using what I've researched, I'll try to explain it to those that are interested in knowing. Where to start? Well lets start with the oldest, because we can't tell about the youngest culture without knowing the oldest. Beleriand After the wakening of the Elves, before the first age, there was a land near the Bay of Balar. This land was populated by the elves that were persuaded by a great water spirit to stay. Among them was Cirdan the Shipwright, the oldest living elf in Middle Earth at the time of the War of the Ring. By the First Age, the land became diverse. From Moria(Khazad-dum) came dwarves that settled in the southern areas, creating Belegost and Nogrod. Later men came to settle with these elves as well, and in the wars that came the race of men would prove their worth. The wars against Morgoth, of which Sauron was only an officer in his army, took place in this land. It was during this time that weapons of Beleriand were forged. Many millennium old by the time they make it to your hands, these are the most ancient weapons found in LOTRO currently. They were forged to fight the strongest demons of the world. In these battles, beings many times more powerful than Gandalf, or even Sauron participated. Because of their age, and their specific crafting, these weapons are the strongest against Ancient Evils. In the hands of men, dwarves, elves, these weapons pierced into balrogs, mighty orcs, and maybe even Morgoth himself. Famous Weapons: Ancient Dwarf-make Ok, I have to speculate a little here. Now, we know that Belegost and Nogrod had great forges. We know this because Narsil was forged in Telchar's workshop in Nogrod during the first age. Telchar made many weapons, including Angrist. During the Wars against Morgoth, dwarves had to have fought many dragons. These wars sparked the hatred between the 2 races. Telchar even forged a helm specifically to fight against the lead dragon of Morgoth. So Ancient Dwarf-make is the best for fighting dragon kind in game. Narsil was probably the most famous by the 3rd age, though when it was reforged into Anduril, it probably lost the Ancient Dwarf-make status since it was forged by elves. These weapons are somewhat strong against ancient evil, Angrist was the knife that cut a silmaril from Morgoth's crown. It broke during the attempt and cut Morgoth himself. Famous weapons: Narsil, Angrist, Westernesse Literally meaning the western lands, this culture is that of the Numinorians. After Beleriand was destroyed and sunk under the Great Sea, the Valar raised an island there. They gave that island to the men that fought bravely during the wars against Morgoth. Eventually the corruption of Sauron lead to the sinking of Numenor as punishment for seeking to conquer Valinor, the land of the elves. Aragorn's ancestors foresaw this happening, and sailed to the main land of middle-Earth establishing Arnor and Gondor. So are Westernesse weapons from Numenor? I do not think that was the intention of the developers. The reason I say this is that Westernesse weapons are strong versus Undead. The biggest wars against undead happened during the 3rd age, when the Witch King ruled Angmar. Also, as said before, Westernesse can be made today by players in the 3rd age. So I think if they meant the weapons to be Numenorean, it would probably be named as such. So its my theory that Westernesse weapons are a more modern era of weaponry. Forged by descendants of the Numenoreans during Armor and after the 3 North Kingdoms of Arthedain, Cardolan, and Rhudaur to fight specifically the Witch King of Angmar. The final straw comes in the use of the Barrow Blades by the Hobbits. The barrow blades are given to them by Tom Bombardil. It is told to us that they were forged in Arnor to defend against Angmar. Merry's blade pierces the Witch King in Return of the King, showing that it is well used against the undead. Finally Pippin slays a troll with his, and calls it a Troll-bane. Tests have shown that Westernesse weaponry are strong versus trolls, but not any other orc types. Famous weapons: Troll-Bane(Pippin's sword), Merry's Blade Where They Can Go This is where I speculate about weapon damage to come. Numenor: since I do not believe Westernesse is the true weapons of the Numenoreans, then they can have their own type, the strange thing about this damage type would be that it might have been created to fight Elves, yes there are dark elves in Tolkien's lore, maybe this will come into play Godolin: not to be confused with Gondorian, Gondolin was a secret land of the elves that existed north and at the same time as Beleriand, these weapons would be extremely powerful against orcs with a minor ability against spiders. the weapons of Gondolin include Sting, Gandalf's Glamdring, and Thorin's Orcrist. They all glowed blue around orcs, and all orcs were filled with fear at the sight of them Noldor/Feanor: of the Noldor, Feanor was the most famous, these would be the greatest weapons of Middle Earth, the Noldor learned their craft from Aule himself, and Feanor's teacher learned directly from Aule, Fingolfin fought Morgoth cleaving his right foot with a icy bladed sword called Ringil, Gil-Galad had a spear called "Snow Point" so I assume all Noldorean weapons have an icy look and a biting chill. |
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FOROCHEL LOCATIONS AND POINTS OF INTREST May 2nd 2008 Dear visitors, new Book 13: Doom of the Last-king continues the epic story of The Lord of the Rings Online, adds an entire new region to the world of Middle-earth - Forochel. If you can't find quest givers or some points of interest we hope this guide will help you.
We would like to thank Lukain1701 for collecting this important information. Locations : Towns Kauppa Kohta 3.2n 58w - Taur Orthon NPC's: Altti, Burgthryth , Cenlieg, Eija, ILma, Leithholf, Mainio, Mirja, Niko, Pasi , Santtu, Valtteri Burgthryth - Minstrel Trainer Pasi - Stable Master - Ost Forod , Pynti-Peldot Pynti Peldot - 14.4n 69.7w - ita-Ma NPC's: Deorynd, Eine, Ella, Esko, Heikki, Iri, Kaj, Kimmo, Lauri, Ora Iri - Stable Master - Ost Forod +Swift , Kauppa-Kohta , Zigilumd , Suri-Kyla Zigilgund 9.6n 81.1w - Lansi-Ma NPC's: Eindrith, Fotri, Keli, Riki, SigRik, Tero, Thorth, WarStang, Weth Eindrith - Stable Master - Pynti - Peldot , Suri-Kyla + Swift Travel Suri-Kyla - 19.1n 70.8w NPC's Emeli, Jalmari, Kaleva, Kalerva, Lalli, Mainio, Matti, Nef, Nora, Okko, Pasi, Raimo, Reginald, Sana, Tahvo, Ulla, Vainamo Kalerva - Burglar Trainer Lalli - Stable Master Mainio - Guardian Trainer Nef - Guardian Okko - Hunter Trainer 18.9n 72.4w Raimo - Bard Sana - Loremaster Trainer Tahvo - Captian Trainer Ulla - Minstril Trainer - outside bank Vainamo - Champion Trainer Inside Great Hall Vendors - Superior Craft Stations - Bank ILta, Launo, Menikko, Vamma, Yrjana Yrjana - Council Elder POI - Points of Interest * Shrine "Ice at the waters Edge" 14.5n 76.1w * Gaurdan Traps 5.9n 75.9w "4 in area" 10n 74.8w "4 in area" * Leijana Katin 7.1n 73.4w * Mammoth Corpse 7.5n 85w or 80.7w * Reflecting Pool - in Suri-Kyla * Ore Breaking Rocks 9.9n 70.2w , 9.8n 70w , 9.5n 70.4w , 9.3n 70.3w 9.2n 70.1w , 9.6n 70.6w , 9.3n 70.9w , 9.3n 71.1w , 9.6n 71.5w 10n 71.3w , 10n 71w , 9.8n 70.5w - repeatble quest * Beacon supply Creats 18.2n 66.7w - resupplying the beacon - tracks at 18.5n 66.3w * Buckets of fish 16.5n 66w * Piko Den -Lansi Mar 9.5N, 79.8W * Territory Markers 14.6n 82.9w rest head west Instance's Ice Reave Mines 8.9n 81.9w Piko Den -Lansi Mar 9.5N, 79.8W Wildesness NPC's & Mobs Arvedui "Last King" 18.8n 81.3w Beleganc 15.9n 84w Mika 7.5n 80.5w Wolverine 3.2n 59.7w Urho - 4.1n 59.9w Den Mother - 2.8n 60.5w Red-Fang Behemoth 1.4n 61.2w Raven 1.6n 60.9w Blokk - 2.7n 59.7w Ida 10n 69.6w Atos - 9n 70.8w at Pynti-Leiri repeat quests Turkka - 9n 70.8w at Pynti-Leiri repeat quests Oiva 12.9n 66.2w - at Karhu Leiri repeat quests Raija 12.9n 66.2w - at Karhu Leiri repeat quests Tapio 18.2n 81.3w at Hylje - Leiri "Repeat Quests" Jyrki 18.2n 81.3w at Hylje - Leiri "Repeat Quests" Vaino - 8.0n 79.0w - at Norsu-Leiri Repeat Quests Sampo - 8.0n 79.0w - at Norsu-Leiri Repeat Quests Reginalds Missing Hearld 14.8n 65.3w baner at 15.2n 66.6w Olavi 17.5n 64.5w Silvan Thirty Count - 0.9n 59.9w Feoc 10.2n 71.8w Altti 7.4n 75.4w Burgthryth 7.4n 75.4w +minstrel trainer Niko 7.4n 75.4w Areas Barad Gaurhoth - 12.0N, 82.8W Hammastus-pesa - 4.1N, 59.9W Hylje-leiri - 18.8N, 81.3W Ja-reitti - 8.0N, 66.4W Jotunstath - 15.0N, 87.0W Karhu-leiri - 12.9N, 66.3W Kibilzahar - 2.2N, 85.0W Korkea-jarvi - 2.9N, 58.9W Kuru-leiri - 19.5N, 83.8W Kylje-leiri - 18.2N, 81.3W Leijona-kotin - 6.8N, 73.3W Metsasta-sija - 1.8N, 61.0W Naky-kolo - 26.6N, 84.7W Norsu-hauta - 8.0N, 80.8W Norsu-leiri - 8.0N, 78.9W Pynti-leiri - 8.8N, 70.5W Suri-kyla - 19.5N, 72.0W The Ironspan - 17.0N, 59.3W The Lonesome Stones - 13.6N, 74.4W Tuli-mait - 0.7S, 59.8W Vesi-paista - 14.4N, 0.0E |
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