Race Of Dwarves

Race of dwarves

The stout Dwarves of Middle-earth are known for their steadfast determination, hearty strength, and commitment to all things found in the world´s deep places. Living a secretive life in their homes beneath the great mountains, Dwarves are expert miners and workers of stone and metal, capable of crafting with great strength and renown, along with unparalleled beauty and intricacy. Unwavering and proud, the Dwarves fight for the Free Peoples of Middle-earth (although an ages-old mistrust exists between Dwarves and Elves), emerging from their deep dwellings to bring their strength and fierce combat skills to bear in the battle against the Darkness in the East. Dwarves stand several feet shorter than the Men of Middle-earth (on average, approximately 4,5 to 5 feet high) and typically live long lives of 250 years or more.

The Dwarves are excellent warriors and master craftsmen, displaying unique toughness in battle and the ability to create great things. Ever secretive, Dwarves oft begin their adventure in the soaring halls carved from beneath Ered Luin (The Blue Mountains), a land steeped in history and natural beauty near the western shores if Middle-earth.

Available classes:

Starting Stats
Champion   Might - 29   Agility - 6   Vitality - 20   Will - 8   Fate - 3
Guardian   Might - 29   Agility - 2   Vitality - 24   Will - 11  Fate - 1
Hunter   Might - 23 Agility - 6 Vitality - 21   Will - 14   Fate - 3
Minstrel   Might - 26 Agility - 1   Vitality - 20 Will - 14  Fate - 6

Starting Area

The race of Dwarves starting area is Ered Luin


Blue Mountains, Iron Hills, The Lonely Mountain, Grey Mountains, White Mountains

Passive Skills
  • Lost Dwarf-Kingdoms - Reduced Fate (-8). The Dwarves' time in Middle-earth is fading.
  • Stocky - Reduced Agility (-8). Dwarves are naturally less agile than the other races.
  • Sturdiness - Increased Might (+15) and Vitality (+10), improved Common Damage mitigation (+1.0%). Dwarves are a sturdy race.
  • Unwearying in Battle - Increased Morale and Power regeneration (+0.5 each) in combat, reduced out of combat (-1 m, -0.5 p).