His prowess was such that none in Gondor could stand against him in those weapon-sports in which he delighted, seeming rather a champion than a captain or king...
The Lord of the Rings: The Return of the King, Appendix A
A true master of arms, the Champion excels at combat, focusing on little other than destroying his foes. The Champion's whirling blades can strike fear into the heart of even the foulest orc, cutting down swaths of their numbers at once. While a Champion's training and armor grants him some survivability, it is not his focus, and a Champion can quickly find himself in trouble when facing several foes on his own.
The Champion will be the class of choice for players that enjoy fast-paced combat with multiple options available at any given moment. Champions can use various weapon styles, but focus on using two weapons simultaneously. With their active play-style Champions are able to consistently cause large amounts of damage to both single and multiple opponents in combat. Their style of combat revolves around the idea that the best defense is a good offense.
The Champion; recommended for those who like to play as a true warrior dealing up very high damage. However, when surrounded by many foes, the champion will find it hard to withstand all of the attacks. Champions can wield one weapon, but focuses on simultaneously wielding two. The Champion has a 'Fervour' system that allows him more available skills the longer he is in combat. Some special strike abilities can cost you Fervour while you some can build your Fervour to the extent of a total burnout down to zero by use of a very powerful special attack.
The Champion is a master of offense. Champions specialize in dual-wielding or two-handed combat and emphasize on consistent dealing damage. They can also grab a shield and play off-tank, since he possesses almost as much morale as a Guardian. Some champion skills are best for one versus one fighting, others "Engage the Tide" ("area of effect" skills). His fervor can increase the damage he does, but leaves him open for any attacks. In the end, a Champion's best defense, is a strong offence.
If you are looking for the correct champion weapon, then two swords can be excellent choice. If you fight a lot of mobsters higher than your level, two swords can really make great damage, since you have several percent more hit chance. Damage from swords is slightly less than say maces or axes, but with the increase in hit chance they'll be hitting more often.
- Battle-frenzy - Instantly increases Fervour.
- Blade Storm - A 360-degree Area of Effect attack.
- Blade Wall - A frontal area-of-effect attack.
- Bracing Attack- An attack which allows the Champion to brace herself against counterattack, increasing her morale by a small amount.
- Brutal Strikes - A triple attack.
- Champion's Challenge - A taunting cry that forces the target to face and attack the Champion.
- Dire Need - Transfers half the Champion's morale to power.
- Exchange of Blows - For every strike the Champion receives from her enemy, she returns the blow.
- Flurry - An attack that increases the Champion's attack speed and fervor.
- Hedge - A de-taunt that will maintain the Champion's current Fervour state.
- Savage Strikes - A double attack.
- Wild Attack - A damaging attack. This increases fervor, allowing the use of other Champion skills.
Here are some of the Class-specific Traits this class can obtain while adventuring in Middle-earth.
- At the Ready - The Champion's base block rate is increased and she gains a small amount of natural armour.
- Call of the Wild - The Champion's Wild Attack generates additional threat and she gains a small amount of natural armour.
- Vicious Strikes - Increases the critical damage chance of Wild Attack, Savage Strikes, and Brutal Strikes. Fervour also adds an extra 2% bonus to damage.
Champions can use light, medium, and heavy armor and also use light shields
Champions can use most 1 handed weapons with dual weilding, and also use two handed weapons and bows