"When the game began, we aimed at making it as understandable as possible to the average player. One thing that meant was trying to keep the numbers as simple as possible. Nothing is simpler then percentages: if you have 100% of a pie and you eat 50%, you are left with half, right? It’s easy to understand. Well, the funny thing about trading simplicity for extensibility is that it becomes a tricky thing to navigate in a successful MMO. Why is it tricky? We’ll get to that later on in the article".
Read the latest Developer Diary - Combat Changes