Volume III, Book 1 brings a bunch of updates for crafting professions of Middle-earth. Improvements for Jewellers, Cooks, Farmers, Woodworkers and Weaponsmiths bring more choices and enhanced functionality to these professions.
- Jewellery Stats Rebalancing and new icons
All bracelets, earrings, necklaces, and rings crafted after the arrival of this update have been rebalanced to provide better, more useful stat increases, and to generally improve the quality and consistency of jewellery stats across the board! (Like: in-Combat Power Regen, Maximum Power, Maximum Moral, Block Rating.) All existing crafted jewellery pieces have not been changed. If you are wearing or storing any crafted jewellery items, they will remain exactly the same as before. Only newly-crafted jewellery pieces will have the updated stats. Bracelets, earrings, necklaces, and rings crafted after the arrival of this update feature a variety of new jewellery icons.
- Jeweller Recipes Multi-output Functionality for Existing
Many Jeweller recipes in all tiers of the profession have been updated and now have the ability to produce different bracelets, earrings, necklaces, and rings using only the existing recipe! (Bloodstone Earring can output Bloodstone Earring of Fate +5 Fate or Bloodstone Earring of Combat +44 Melee Critical Rating or Bloodstone Earring of Precision +44 Ranged Critical Rating)
- Cook Profession Improvements
Many Cook recipes that previously used only vendor-bought ingredients have been revisited, and the items required to execute these recipes have been updated to include ingredients obtained from Farming. Additionally, new Ingredient recipes for some tiers of Cooking will allow chefs to produce additional components needed for their recipes, like flour and more varieties of pie fillings. Note that some ingredients previously sold by vendors, such as flour, are no longer available as they are not used as ingredients anymore.
Additionally, two products previously available from vendors - Shire Apples and Golden Shire Taters - are now produced exclusively by Farmers, and can no longer be purchased from any vendor.
- Cook - Improved Cooked Food Effects
The duration of all effects bestowed after consuming a Cooked Food have been standardized. All in-combat and out-of-combat morale and power regeneration benefits received from Cooked Foods now last 5 minutes for normal foods, and 10 minutes for critical foods. All Cooked Foods now provide both in-combat and out-of-combat morale and power regeneration benefits. Each tier of Cooking typically has three different Cooked Food recipes. The magnitudes of the effects for each Cooked Food have been updated as follows:
- Cooked Food A: Highest in-combat morale- and power-over-time effects; lowest out-of-combat morale and power regeneration effects
- Cooked Food B: Moderate in-combat morale- and power-over-time effects; moderate out-of-combat morale and power regeneration effects
- Cooked Food C: Lowest in-combat morale- and power-over-time effects; highest out-of-combat morale and power regeneration effects
- Cook - Additional Trail Food Recipes
Trail Food recipes for every tier of Cooking allow chefs to create wonderful new dishes that can increase the Fate or Will attributes for a while. These recipes are automatically granted to Cooks at all proficiency levels, so be sure to check the Cook tab in your crafting panel!
- Cook - Updated Fish Trail Food Recipes
Existing Trail Food recipes have been updated to produce Trail Foods that increase both the Vitality and Will attributes.
- Cook - New Superior Trail Foods An all-new set of powerful Trail Food recipes is available from Maedhrusc, found in the ruins of Ost Galadh in Emyn Lum. Friends of the Malledhrim may barter for these exquisite and tasty recipes!
- Cook - More Campfire Recipes
New Campfire recipes for almost every tier of the profession allow Cooks to use Ash, Yew, Lebethron, Black Ash, and Mallorn wood to create campfires. These recipes are available for purchase from both Novice and Expert Cook vendors.
- Farmer Fruit & Vegetable Recipes
Shire Apples and Golden Shire Taters, previously available as vendor-bought goods, are now produced exclusively by Farmers. The required recipes for these items are automatically granted to Farmers at the appropriate tiers of their professions, and seeds can be purchased from the usual Farmhand vendors. New recipes for producing Green Peas have been added to the highest tier of the profession, and can be used by Cooks in a few exciting new dishes. These recipes are automatically granted to Superior Farmers, and seeds are available from Farmhand vendors.
- Weaponsmith & Woodworker New Class Item Recipes
New class item recipes for Superior Woodworkers and Weaponsmiths are available from Expert profession vendors and specific class trainers. Woodworkers can carve a powerful horn for Champions, while Weaponsmiths have access to deadly trap and trick recipes for Hunters and Burglars.