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Book 8 Burglar Changes
by Zombie_Columbus


Click here to see Burglar set Book 8 The Ladys Secrecy


Welcome all to the Burglar Book 8 update extravaganza! We've got a lot to go over, so lets cut right to the chase. The majority of the updates in this Book have been centered around the traitlines. As such, many of the updates will be explained in the context of the traitline they effect the most. At the end, we'll discuss general updates and have a FAQ. So, let's jump right into it!

The Gambler:

The Book 7 updates to the Gambler line left it in a pretty solid position, so the changes here are on the minor side. First, two rarely used traits were slightly buffed up:
Next was a small tweak to Lucky Strike. The damage of damaging gambles is a bit too high to justify the natural damage of the skill, so it was lowered a bit:
Lastly, we want to incentive the capstone legendary traits more. For the Gamble line, we took 5% off the application chances of each of the trick removal skills, then added a 10% bonus to gamble applications to the legendary trait, Dealings Done.
That’s about it for The Gambler. A net increase in gamble chances if you fully trait, and a small decrease if you don’t, and a few touched up traits. You were all expecting only minor changes anyway









Quiet Knife:
High DPS is not a mainstay of the Burglar. His job has always been much more nuanced then that (I can’t wait to see that line in peoples sigs.) Perhaps if Quiet Knife line was similar to the Lore-masters DPS line, decreasing CC abilities to buff up DPS? Unfortunately this would be a rather major overhaul that would likely cause frustration. Instead, to focus of Quiet Knife has been to reorder the traitline to require more commitment to gain bonuses, enhance what bonuses it has, enhance underused traits and give an interesting endgame DPS rotation. Lets start with the traitline bonuses:
Yes, the best bonus (+15% positional damage) was moved deeper into the line. However, a dedicated QK player will be able to set up some pretty significant damage if he can stay behind his target for an extended period. If that player has also invested IA time into reducing the recovery of Improved Feint Attack (which makes your next attack count as From Stealth, remember?), a significant amount of damage can be pumped out. How? Why, with these updated traits:
These skill updates also should be mentioned now:
And that’s it! So, we’ve got more trait utility, a traitline that requires some commitment to, but grants some hefty bonuses and a strong DPS rotation utilizing Feint Attack. All this, while still being able to throw tricks, FM’s and stuns all over.

Mischief-maker:
Ah, Mischief. I saved the best for last you know? Much maligned for reasons that still baffle me, this line now houses a buff some of you have asked a while for, and some tweaks I think you will all like. I have not allowed the stacking of multiple tricks on a single target. Just wanted to get saying that out of the way now. It is still a possibility for the future, but right now it would be much too potent given the rest of the Burglars skill set (and yes, I know you don’t agree.) That said, a few nice additions were made to Tricks:
So, 60s long tricks, chain-mez without Perplexing Riddle, shorter trick removals all the time and a chance to have empowered trick removals for a short time! I think you’d have a blast in this line, even without the following:
Not much else to say, I think those changes speak for themselves (yeah, the last one was just fluff, but who doesn’t like readability!)


General Updates:
And all the rest… No change to Stealth recovery. Just putting that out there. We know many of you want it, but it serves its purpose. We did make a little change to stealth though:
Your welcome. How about this?
I know I know, why didn’t we add a third attack hook? Well, we did, and the skill still looked like it needed more attack hooks to sync with each strike. Flashing Blades is a flurry of attacks with each hand that, for simplicity's sake, we display as a single strike with each hand. The damage increase that more attacks would have provided has been instead added to the two strikes it still delivers. I am well aware this is insufficient for some of you, but try to remember that a good skill has been buffed. Speaking of buffs…