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Summer Festival Items

New Walls

  • Lithe Days Wall (Bywater)
  • Summerdays Wall (Bree-land)
  • Summerfest Wall (Thorin's Hall)
  • Festival of Enedhin Wall (Duilond)

New Wall Textures are purchased for 12 summer festival tokens.
Read the full guide

New Cosmetics
Cost:

  • Silver Haddock + 8 tokens (Thorin's) or Celebhal + 8 tokens (Celondim) or
  • Starry Flounder + 8 tokens (Bywater)

Ceremonial Dress -  Does not dye. There are 3 ceremonial dresses. A blue one from Thorins Hall, a white one from Bree, and a green one from Celondim.

Ceremonial dress
Summerdays Wall (Bree-land)

New Yard decorations

  1. Summer Welcome Mat Cost: Celebhal + 8 tokens, Celondim
  2. Herb Garden: Small Yard, Cost: Golden Redfish + 8 tokens, Bree
  3. Purple Flower Box: Small Yard, Cost: Golden Redfish + 8 tokens, Bree
  4. Orange Flower Box: Small Yard, Cost: 12 tokens, Bree
  5. Summer Banner: Small Yard, Cost: Starry Flounder + 8 tokens, Bywater
  6. Large Flowerbed: Large Yard, Cost: Celebhal + 8 tokens, Celondim
  7. Vegetable Garden: Large Yard, Cost: 12 tokens, Celondim

Welcome mat
Welcome mat
Herb garden
Herb garden
Purple flower box
Purple flower box
Orange flower box
Orange flower box
Large flowerbed
Large flowerbed
Vegetable garden
Vegetable garden
Summer banner
Summer banner

We would like to thank Heliwyr for all screenshots and Prowlinger for additional information.

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Summer Festival Guide

We would like to thank Heliwyr for this interesting guide.

Inn League

To join:
Take the quest at the Party Tree in the Shire from Ailward Chubb next to the table full of beer. Proceed to pub crawl throughout the Shire, until utterly blasted, you crawl to the Bird and Baby Inn in Michel Delving and are inducted into the Inn League.
The full guide


The Races

There are two places to race to attain the Summer Festival horse/pony:

  • The Shire, just north of the Homesteads area - Sally Threshing race-master
  • The Bree Festival Fields, north of Bree near the horsefields - Bluet Bracegirdle

Each race occurs every 10 minutes. 5 minutes before each race starts, the quest will appear above the race-master's head. The first 4 people to grab the quest and a saddle, will be able to race.

The Race:
The course is laid out with various obstacles. Since there are lots of people around, it's advised you turn all your graphics to Very Low.

Turning the token in for your horse:
Turn-ins occur in the Bree Horsefields. To acquire the horse you must first trade in a normal horse for a Recipt of Purchase, trade your All-Shire Run token, trade 6 Summer Festival Tokens.

Festival Tokens

Festival Tokens are mainly acquired from fishing. However, you can also turn in your horse race token for 3 festival tokens.

Barterer's for Festival Tokens are located at:

  • Thorin's Hall by the Blue Garrison, down by the river - Lafi Fisherman
  • Celondim by the docks - Gaellien Fisherman
  • Bree-land east of Pierson's Farm, south of Bre MollHindmarsh Fisherman
  • Bywater north down by the pond near the double stone bridge - Neddie Grub

Fishing for Tokens

To get any of the "barter fish" you must first activate the quest, "Stocking the Pond" from Neddie Grub in Bywater.
The first quest will require you to fish for 3 different barter fish from Thorin's, Celondim, and Bree. Once finished you can turn in your quest to the hobbit in Bywater.

The next quest will allow you to fish for 20 minutes from the pond next to Neddie Grub. You can catch ANY of the regular barter fish (and the rare Shire fish) during those 20 minutes. You can also fish for 20 minutes in each of the other locations, though you will only catch fish from that region.

You have to go to Bywater and grab the initial quest, Stocking The Pond. After that you can fish at each location for the 3 types of fish that you turn in at Bywater. Once you've turned in the fish for Stocking The Pond, you can accept the quest at Bywater that lets you fish Mudbottom Lake (right next to the quest giver) for 20 minutes. Only once you've turned in your fish at that npc can you return to each of the three locations and accept the quests that let you fish there for 20 minutes each, catching more of the festival fish. Once you complete those quests you will only catch plain fish there until you go through the routine again. The routine appears to follow the standard timer of midnight EST (or perhaps it switched to midnight PST, which seems to be the case for me with quests like the ring-lore...hmmm).

I'd recommend, if you want to fish up a bunch of drum, amberjack, luillim, or the three "rare" fish from Bree, Thorin's Hall and Celondim, that you wait to turn in the quest at Bywater and simply keep fishing at the three locations. I caught 10 silver haddock in 45 minutes, along with plenty of amberjack, in Thorin's Hall, which amounted to more than 50 tokens. It can pay off to hold back on turning in Stocking The Pond and use it to do lots of fishing for the rare fish. Then, when you want to get those starry flounders, turn in the quest and fish your 20 minutes at Mudbottom Lake.

Another way to keep on fishing without being limited by the 20 minutes....
Just stay on the first quest and fish in Thorin hall, bree or celodim. Do not hand in the quest, that way you can fish as many you want and get all the coins without being limited by the timer.

Fishing skill isn't a factor with the festival fishing quest.

Trading in the Fish

Thorin's:
Amberjack: 4 fish for 1 token.
Silver Haddock: 1 fish for 5 tokens

Celondim:
Lullim: 4 fish for 1 token
Celebhal: 1 fish for 5 tokens

Shire:
Small Fish: ???
Starry Flounder: 1 fish for 5 tokens

Bree:
Drum: 4 fish for 1 token
Golden Redfish: 1 fish for 5 tokens

Some observations:

  • The Wandering Farmer at The Party Tree - I did that one with my farmer last summer, then missed the Harvest Festival. I went there last night and she congratulated me and told me to return in the fall, so I am assuming it is the same quest and reward.
  • The Inn League Run is an initiation. If you have run it in a previous festival, you don't need to run it again.
  • The Inn League quest to drink 40-some local beers, ales, and wines from all over Eregion for a Title Reward is given if you are already a member of the Inn League.
  • The dances are the same from the Spring Festival. There are no new ones added which is kind of disappointing. Also, they now have a cool-down timer if you fail a dance.
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New Wall Textures – Summer Festival bartered

New Wall Textures are purchased for 12 summer festival tokens, and one is available from each of the new fishing barter vendors in Bree-land, Bywater, Celondim and Thorins Hall.

We would like to thank Harp for these beautiful screenshots.

Summerdays Wall (Bree-land)
Summerdays Wall (Bree-land)
Lithe Days Wall (Bywater)
Lithe Days Wall (Bywater)
Summerfest
Summerfest Wall (Thorin's Hall)
Summerfest
Summerfest Wall (Thorin's Hall) -
Olive paint
Festival
Festival of Enedhin Wall (Duilond)
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Mines of Moria North American Product Lineup Unveiled!

TURBINE ANNOUNCES DISTRIBUTION PARTNERSHIP WITH
WARNER BROS. INTERACTIVE ENTERTAINMENT FOR
THE LORD OF THE RINGS ONLINETM: MINES OF MORIATM

North American Product Lineup Unveiled

WESTWOOD, MA - July 31, 2008 - Turbine, Inc. announced today its partnership with Warner Bros. Interactive Entertainment to distribute The Lord of the Rings OnlineTM: Mines of MoriaTM at retail in North America. As part of the announcement, Turbine unveiled its fall product lineup which includes two titles that will be available at retail, The Lord of the Rings Online: Mines of Moria Complete Edition and The Lord of the Rings Online: Mines of Moria Collector's Edition, as well as a digital only title for existing subscribers, The Lord of the Rings Online: Mines of Moria Digital Expansion.
"We are excited to self publish The Lord of the Rings Online: Mines of Moria and to partner with Warner Bros. to distribute the title at retail this fall," said Jim Crowley, president and CEO of Turbine, Inc. "Mines of Moria introduces breakthrough content and features including our Legendary Item system that will revolutionize the way players advance and customize their unique heroes."

The Lord of the Rings Online: Mines of Moria expands the online world of Middle-earthTM to let players continue the ultimate interactive adventure in the largest and most dangerous online underground environment ever created. Players will be able to explore the ancient underground cities of the dwarves, battle epic characters in the depths, face off with the Watcher, be a part of the fateful release of Durin's Bane and more. In addition to the Legendary Item system, The Lord of the Rings Online: Mines of Moria features groundbreaking dual height map technology that creates a seamless, vast, and epic environment that brings Moria to life like never before. The Lord of the Rings Online: Mines of Moria extends the challenge to new heights with two new classes, ten additional levels and hundreds of new quests.

"Turbine has an impressive track record of creating and publishing high quality massively multiplayer online games," said John Quinn, Executive Vice President, Worldwide Operations, Warner Bros. Interactive Entertainment. "We look forward to working with Turbine and we will leverage our experience in distributing successful premium titles with the launch of The Lord of the Rings Online: Mines of Moria this fall."

The Lord of the Rings Online: Mines of Moria - Fall 2008 Product Lineup:

  • The Lord of the Rings Online: Mines of Moria Complete Edition will include the original The Lord of the Rings OnlineTM: Shadows of AngmarTM game (Volume I), all content updates released since launch, and The Lord of the Rings Online: Mines of Moria (Volume II). The Complete Edition will be available at retail stores nationwide and offers new players who wish to journey through the most complete and authentic recreation of Middle-earth the full, award-winning experience.
  • The Lord of the Rings Online: Mines of Moria Collector's Edition will feature the content of the Complete Edition as well as compelling digital and physical items for collectors. Limited quantities of the Collector's Edition will be available at retail outlets in a unique leather-bound book packaging and will include:
  • 3 exclusive tokens that can be exchanged for the player's choice of 8 different in-game items
  • 22" x 22" premium quality cloth map of the Mines of Moria
  • Special gold-plated ring complete with chain and pouch
  • Mines of Moria poster
  • The Lord of the Rings Online Art and Music Collection with the official Mines of Moria Soundtrack
  • A full color Collector's Edition Starter Guide
  • The Lord of the Rings Online: Mines of Moria Digital Expansion is a digital upgrade that will allow existing subscribers to The Lord of the Rings Online: Shadows of Angmar to continue the ultimate interactive adventure into the vast, terrifying and unparalleled world beneath Middle-earth.

The Lord of the Rings Online is the ultimate interactive adventure. This award-winning massively multiplayer online role playing game delivers an interactive experience brimming with life and filled with the familiar people, places and monsters from the most beloved fantasy of all time. From the picturesque surroundings of the Shire to Moria, the most fearsome underground realm ever imagined, players will experience the world of Middle-earth as never before. For more information on The Lord of the Rings Online: Mines of Moria, please visit www.lotro.com/moria.

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The Lost Ring-lore of Eregion

Amarthiel seeks to reforge Narchuil, the ring of iron she forged long ago under the tutelage of the Dark Lord Sauron. In an effort to stop her, Elrond Halfelven of Rivendell has dispatched heralds throughout Eriador, seeking the last vestiges of the Ring-lore of Eregion. These Heralds have been charged to enlist the help of people of good courage to help in this endeavour, and reward them for their efforts. Once enough fragments of lore have been gathered, Elrond may learn a way to hinder the Champion of Angmar and put an end to Narchuil’s threat once and for all.

For the duration of this event, you will be able to accept a daily quest from any of the Heralds of Rivendell that are found scattered throughout the world. Each time you complete this quest it will help advance the story for your world . . . and you may receive an additional reward as well. These Heralds can be found at the following locations:

Aughaire
Bree
Echad Candelleth
Echad Garthadir
Esteldín
Gabilshathûr
Gath Forthnír
Glóin’s Camp
Iorelen’s Camp
Michel Delving
Ost Guruth
Rivendell
Sûri-kylä
Tármunn Súrsa
Thorenhad
Thorin’s Hall
Tinnudír
Trestlebridge
Vinderhal
Zigilgund

Please note that the quest cooldown will reset each day at 3:00AM Eastern (-4 GMT)!

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Book 14 release date announced

The LOTRO game servers will be brought offline on Tuesday, July 22 from 6:00AM - 12:00PM Eastern (-4 GMT) for the latest free content update, Book 14: The Ring-forges of Eregion!
Visit the LOTRO Lorebook to view the full release notes
. If you'd like to pre-patch your game, please click here for more information!

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Names in Middle-Earth

If you are interested in knowing some basics of names of places you visit like "Nan Warthen? Ost guruth?" etc., this guide will help you. SiSL compiled some of most used naming references from various sources like Silmarillion and Lord of the Rings dictionaries.

Quick Guide - Names in Middle-Earth

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New monster play emotes

by drpaladin85

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Book 14 Instance Updates

There's nothing quite like getting together with a group of friends and challenging yourself to work your way through an instance. Feeling like you're working together with your friends and defeating a difficult foe, and being rewarded well for your efforts, are some of the best experiences you can have in an MMO. Well, this is something we've been looking to enhance in LOTRO and in Book 14 you'll be seeing some significant updates to a number of our high end instances. I'll break down a few of them to give you an idea of what is coming your way.

Angmar

Angmar has 3 main instances: Urugarth, Carn Dûm and Barad Gúlaran. While they are set in some awesome spaces, they have suffered from some problems, both in balance and rewards. We've tried to address some of these issues in Book 14.

A New Armour Set

The most significant change to these instances in Book 14 is the addition of a new Angmar armour set. This set comes in the standard flavors of light, medium and heavy, and can be acquired through defeating bosses in these instances. The acquisition of these armour pieces follows a pattern similar to Annúminas, although the number of smaller barter items needed to purchase a piece is much smaller. For all you number crunchers, here are some screenshots of the new sets for you to enjoy:

Angmar Armor - Light
Angmar Armor - Light
Angmar Armour - Medium
Angmar Armor - Medium
Angmar Armour - Heavy
Angmar Armor - Heavy

Gameplay Tweaks

We've also made a few tweaks to flow and balance in the Angmar instances. We won't give all the details here, so consider these only a taste of what's to come!

Urugarth

The overall flow of Urugarth has not changed, but we have revised some of the fights there, such as the Gruglok arena fight and Lhugrien's battle. We have also tried to better convey what is going on with burning the various totems in the instance, so how that affects the final fight is better explained.

Carn Dûm

Of the Angmar instances, Carn Dûm has seen the most significant. One of these is the addition of a new bridge that leads into the "city" section of the space. If you have the proper keys, you will no longer have to go down into the pits to enter the city and castle of the Witch-king. In addition, we have reworked the Helchgam fight to be more fun. Helchgam will no longer heal while you try to bring a pillar down - but he will pull down pillars a lot more frequently.

Barad Gúlaran

We felt the Barad Gúlaran space was pretty good, especially after we removed the puzzle section of the Castellan fight. The final fight with the Rogmul still represents the hardest fight in Angmar, so why change perfection?

Annúminas

Over the past few updates, Annúminas has received a number of changes, and more are coming in Book 14. Some of them are pretty substantial.

Armour Tweaks

We feel the instances represent the hardest 6-man content in LOTRO, but didn't feel the armour matched that difficulty. To address this, we've bumped the armour up to make it much more desirable, and again for you number crunchers, the updated armour stats can be found below. Note that the Light and Medium Armour sets have a new helm piece that you can purchase. This gives you more flexibility in what armour pieces you use to get your set bonuses.

Annúminas Armour - Light
Annúminas Armour - Light
Annúminas Armour - Medium
Annúminas Armour - Medium
Annúminas Armour - Heavy
Annúminas Armour - Heavy

Gameplay Tweaks

We also felt the difficulty of the instances didn't match our intended progression. We had always intended that Glinghant, the Gardens, be the easiest, Valandil's Tomb next in difficulty, and Ost Elendil, the Palace, the most challenging. Instead, it felt like the Tomb was very hard, the Palace was uneven, and the Gardens were harder than they should be. We've tried to address these issues in Book 14.

Glinghant

The flow through the space remains the same, but we've added some additional feedback for when you have successfully used the levers to open the doors and when you have not.

Valandil's Tomb

The first leg of this instance has seen some significant rework. Overall we have reduced the number of monsters in the lower portion of the tomb, as we felt this took far too long to get through and wasn't very rewarding. We have also introduced new "gimmicks" into the 6 smaller sub-tombs and have worked on providing better feedback about which sub-tombs you have completed and those you still need to conquer. Finally, we have changed the Limrafn so they no longer respawn, as this seemed unnecessarily annoying.

Ost Elendil

We have done some significant reworking of the first portion of this instance, all with an eye toward better conveying the light dynamic used in this instance. The light-sensitive monsters will now play FX when they are being affected by the light, so you'll have a better idea of who is weakened and who is not. In addition, we have reworked the Guloth fight to be more of a challenge. In comparison to Shingrinder, Guloth was a pushover. Hopefully that is no longer the case!

Helegrod

We haven't made any significant gameplay changes to Helegrod, but we have updated how you acquire the Helegrod armour.

Armour Tweaks

Instead of the various armour pieces dropping from inside the instance, the raid will now use barter items, similar to those found in the Rift. This barter item can be used to exchange for the Class armour piece of your choice from armour traders in Rivendell. Since the Helegrod armour has always been "Bind on Equip," we have not flagged these barter items to be bound to the player in anyway. This means you could possibly sell your barter item on the auction house, if you so desire, or give it to a friend or kinmate. Due to these changes, we have pulled the Helegrod armour pieces from any other treasure sources. The only source for Helegrod armour will be Helegrod.

In addition to these changes, we've updated some of the other trophies that are found in the raid. These trophies, which were previously only used for the quests, can now be traded for consumables with a trader in Rivendell.

Epic Instances

While certainly not as challenging as some of our other content, the various Epic instances have suffered for some time from not having any incentive to play them again. How many times have you seen someone looking for a Book 4 group? Well to provide some incentive to replay these instances, we are introducing a series of repeatable quests that direct you into those instances. Players who have never done a particular instance before will be able to group up with those who have and both will be rewarded.

These quests will reward you with a barter item, and with stacks of these items, you can purchase rewards, like consumables, crafting resources, on up to beryl shards and armour pieces from Angmar, Annúminas or Helegrod. These quests, though, are on a weekly timer, so you will only be able to get a limited number of these a week. In addition you will only be able to get one of the armour pieces once a month, so our instance content won't be completely negated by these quests.

Only a limited number of Epic instances will have these repeatable quests. When Book 14 launches, the following instances will be supported:

  • Book 8 - Chapter 5
  • Book 14 Instances
 

To receive these quests, you will need to speak to a "Sage of Eriador," who will be found next to the reflecting pool where these instances are found.

New Deeds

Finally, we've done a pass to give most of the instances a few deeds specific to them, like Exploration and Slayer deeds. There are also a few hidden deeds... but we'll leave those up to you to discover!

We hope you like the changes, and we'll see you in Book 14!

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Book14 – New Annuminas Gear

If you are interested in new Annuminas Gear, these are the light, medium and heavy armor sets.

We would like to thank Ryanidas for these awesome screenshots!

Light armor set

Medium armor set

Heavy armor set

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