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Weapon Damage and the Lore with it

Weapon Damage and the Lore with it
by Skypp_BSS

Overview

In LOTRO you might see some strange damage types that you are not used to seeing.  While in some games they have the stuff like "+3 to orc Kind", LOTRO has some that are sort of a combination of types and given a cultural name.  Currently in game the cultural names are Westernesse, Ancient Dwarf-make, and Beleriand.  The other two you will see is Light and Fire, which are more elemental and I would think would be attributed to the current culture, too new to be given a category.  That's speculation though.

So where do these cultures come from?  What's the lore behind what the weapons do?  Well using what I've researched, I'll try to explain it to those that are interested in knowing.  Where to start?  Well lets start with the oldest, because we can't tell about the youngest culture without knowing the oldest.

Beleriand

After the wakening of the Elves, before the first age, there was a land near the Bay of Balar.  This land was populated by the elves that were persuaded by a great water spirit to stay.  Among them was Cirdan the Shipwright, the oldest living elf in Middle Earth at the time of the War of the Ring.  By the First Age, the land became diverse.  From Moria(Khazad-dum) came dwarves that settled in the southern areas, creating Belegost and Nogrod.  Later men came to settle with these elves as well, and in the wars that came the race of men would prove their worth.

The wars against Morgoth, of which Sauron was only an officer in his army, took place in this land.  It was during this time that weapons of Beleriand were forged.  Many millennium old by the time they make it to your hands, these are the most ancient weapons found in LOTRO currently.  They were forged to fight the strongest demons of the world.  In these battles, beings many times more powerful than Gandalf, or even Sauron participated.  Because of their age, and their specific crafting, these weapons are the strongest against Ancient Evils.  In the hands of men, dwarves, elves, these weapons pierced into balrogs, mighty orcs, and maybe even Morgoth himself.

Famous Weapons:

Ancient Dwarf-make

Ok, I have to speculate a little here.  Now, we know that Belegost and Nogrod had great forges.  We know this because Narsil was forged in Telchar's workshop in Nogrod during the first age.  Telchar made many weapons, including Angrist.  During the Wars against Morgoth, dwarves had to have fought many dragons.  These wars sparked the hatred between the 2 races.  Telchar even forged a helm specifically to fight against the lead dragon of Morgoth.  So Ancient Dwarf-make is the best for fighting dragon kind in game.  Narsil was probably the most famous by the 3rd age, though when it was reforged into Anduril, it probably lost the Ancient Dwarf-make status since it was forged by elves.  These weapons are somewhat strong against ancient evil, Angrist was the knife that cut a silmaril from Morgoth's crown.  It broke during the attempt and cut Morgoth himself.

Famous weapons: Narsil, Angrist,

Westernesse

Literally meaning the western lands, this culture is that of the Numinorians.  After Beleriand was destroyed and sunk under the Great Sea, the Valar raised an island there.  They gave that island to the men that fought bravely during the wars against Morgoth.  Eventually the corruption of Sauron lead to the sinking of Numenor as punishment for seeking to conquer Valinor, the land of the elves.  Aragorn's ancestors foresaw this happening, and sailed to the main land of middle-Earth establishing Arnor and Gondor.

So are Westernesse weapons from Numenor?  I do not think that was the intention of the developers.  The reason I say this is that Westernesse weapons are strong versus Undead.  The biggest wars against undead happened during the 3rd age, when the Witch King ruled Angmar.  Also, as said before, Westernesse can be made today by players in the 3rd age.  So I think if they meant the weapons to be Numenorean, it would probably be named as such.  So its my theory that Westernesse weapons are a more modern era of weaponry.  Forged by descendants of the Numenoreans during Armor and after the 3 North Kingdoms of Arthedain, Cardolan, and Rhudaur to fight specifically the Witch King of Angmar.

The final straw comes in the use of the Barrow Blades by the Hobbits.  The barrow blades are given to them by Tom Bombardil.  It is told to us that they were forged in Arnor to defend against Angmar.  Merry's blade pierces the Witch King in Return of the King, showing that it is well used against the undead.  Finally Pippin slays a troll with his, and calls it a Troll-bane.  Tests have shown that Westernesse weaponry are strong versus trolls, but not any other orc types.

Famous weapons: Troll-Bane(Pippin's sword), Merry's Blade

Where They Can Go

This is where I speculate about weapon damage to come.

Numenor: since I do not believe Westernesse is the true weapons of the Numenoreans, then they can have their own type, the strange thing about this damage type would be that it might have been created to fight Elves, yes there are dark elves in Tolkien's lore, maybe this will come into play

Godolin: not to be confused with Gondorian, Gondolin was a secret land of the elves that existed north and at the same time as Beleriand, these weapons would be extremely powerful against orcs with a minor ability against spiders.  the weapons of Gondolin include Sting, Gandalf's Glamdring, and Thorin's Orcrist.  They all glowed blue around orcs, and all orcs were filled with fear at the sight of them

Noldor/Feanor: of the Noldor, Feanor was the most famous, these would be the greatest weapons of Middle Earth, the Noldor learned their craft from Aule himself, and Feanor's teacher learned directly from Aule, Fingolfin fought Morgoth cleaving his right foot with a icy bladed sword called Ringil, Gil-Galad had a spear called "Snow Point" so I assume all Noldorean weapons have an icy look and a biting chill.

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Forochel Locations and Points of Intrest

Dear visitors, new Book 13: Doom of the Last-king continues the epic story of The Lord of the Rings Online, adds an entire new region to the world of Middle-earth - Forochel. If you can't find quest givers or some points of interest we hope this guide will help you.

We would like to thank Lukain1701 for collecting this important information.

Locations : Towns

Kauppa Kohta 3.2n 58w - Taur Orthon
NPC's:
Altti, Burgthryth , Cenlieg, Eija, ILma, Leithholf, Mainio, Mirja, Niko, Pasi , Santtu, Valtteri

Burgthryth - Minstrel Trainer
Pasi - Stable Master - Ost Forod , Pynti-Peldot

Pynti Peldot - 14.4n 69.7w - ita-Ma
NPC's:
Deorynd, Eine, Ella, Esko, Heikki, Iri, Kaj, Kimmo, Lauri, Ora

Iri - Stable Master - Ost Forod +Swift , Kauppa-Kohta , Zigilumd , Suri-Kyla

Zigilgund 9.6n 81.1w - Lansi-Ma
NPC's:
Eindrith, Fotri, Keli, Riki, SigRik, Tero, Thorth, WarStang, Weth

Eindrith - Stable Master - Pynti - Peldot , Suri-Kyla + Swift Travel

Suri-Kyla - 19.1n 70.8w
NPC's
Emeli, Jalmari, Kaleva, Kalerva, Lalli, Mainio, Matti, Nef, Nora, Okko, Pasi, Raimo, Reginald, Sana, Tahvo, Ulla, Vainamo

Kalerva - Burglar Trainer
Lalli - Stable Master
Mainio - Guardian Trainer
Nef - Guardian
Okko - Hunter Trainer 18.9n 72.4w
Raimo - Bard
Sana - Loremaster Trainer
Tahvo - Captian Trainer
Ulla - Minstril Trainer - outside bank
Vainamo - Champion Trainer

Inside Great Hall
Vendors - Superior Craft Stations - Bank
ILta, Launo, Menikko, Vamma, Yrjana
Yrjana - Council Elder

POI - Points of Interest

* Shrine "Ice at the waters Edge" 14.5n 76.1w
* Gaurdan Traps 5.9n 75.9w "4 in area" 10n 74.8w "4 in area"
* Leijana Katin 7.1n 73.4w
* Mammoth Corpse 7.5n 85w or 80.7w
* Reflecting Pool - in Suri-Kyla
* Ore Breaking Rocks 9.9n 70.2w , 9.8n 70w , 9.5n 70.4w , 9.3n 70.3w
9.2n 70.1w , 9.6n 70.6w , 9.3n 70.9w , 9.3n 71.1w , 9.6n 71.5w
10n 71.3w , 10n 71w , 9.8n 70.5w - repeatble quest
* Beacon supply Creats 18.2n 66.7w - resupplying the beacon - tracks at 18.5n 66.3w
* Buckets of fish 16.5n 66w
* Piko Den -Lansi Mar 9.5N, 79.8W
* Territory Markers 14.6n 82.9w rest head west

Instance's
Ice Reave Mines 8.9n 81.9w
Piko Den -Lansi Mar 9.5N, 79.8W

Wildesness NPC's & Mobs
Arvedui "Last King" 18.8n 81.3w
Beleganc 15.9n 84w
Mika 7.5n 80.5w
Wolverine 3.2n 59.7w
Urho - 4.1n 59.9w
Den Mother - 2.8n 60.5w
Red-Fang Behemoth 1.4n 61.2w
Raven 1.6n 60.9w
Blokk - 2.7n 59.7w
Ida 10n 69.6w
Atos - 9n 70.8w at Pynti-Leiri repeat quests
Turkka - 9n 70.8w at Pynti-Leiri repeat quests
Oiva 12.9n 66.2w - at Karhu Leiri repeat quests
Raija 12.9n 66.2w - at Karhu Leiri repeat quests
Tapio 18.2n 81.3w at Hylje - Leiri "Repeat Quests"
Jyrki 18.2n 81.3w at Hylje - Leiri "Repeat Quests"
Vaino - 8.0n 79.0w - at Norsu-Leiri Repeat Quests
Sampo - 8.0n 79.0w - at Norsu-Leiri Repeat Quests
Reginalds Missing Hearld 14.8n 65.3w baner at 15.2n 66.6w
Olavi 17.5n 64.5w
Silvan Thirty Count - 0.9n 59.9w
Feoc 10.2n 71.8w
Altti 7.4n 75.4w
Burgthryth 7.4n 75.4w +minstrel trainer
Niko 7.4n 75.4w

Areas
Barad Gaurhoth - 12.0N, 82.8W
Hammastus-pesa - 4.1N, 59.9W
Hylje-leiri - 18.8N, 81.3W
Ja-reitti - 8.0N, 66.4W
Jotunstath - 15.0N, 87.0W
Karhu-leiri - 12.9N, 66.3W
Kibilzahar - 2.2N, 85.0W
Korkea-jarvi - 2.9N, 58.9W
Kuru-leiri - 19.5N, 83.8W
Kylje-leiri - 18.2N, 81.3W
Leijona-kotin - 6.8N, 73.3W
Metsasta-sija - 1.8N, 61.0W
Naky-kolo - 26.6N, 84.7W
Norsu-hauta - 8.0N, 80.8W
Norsu-leiri - 8.0N, 78.9W
Pynti-leiri - 8.8N, 70.5W
Suri-kyla - 19.5N, 72.0W
The Ironspan - 17.0N, 59.3W
The Lonesome Stones - 13.6N, 74.4W
Tuli-mait - 0.7S, 59.8W
Vesi-paista - 14.4N, 0.0E

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Skiing in Forochel

When the fish bites, tap "w" to move forward. Enjoy the skiing!

Source

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Release Notes Book 13 Official

Welcome to the latest free update for The Lord of the Rings Online!

* New Region: Forochel!
* New monster play class: the Orc Defiler!
* Looking for Fellowship Enhancement
* Introducing Hobbies!

 and much more - Release Notes Book 13

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Fishing guide and Trophies

Dear visitors we are proud to announce our new guide for new Lotro Hobby - Fishing. This guide will help you to chose best equipment, recipes and find many other useful information with many screenshots. Our main sources were  several different posts from US forum - Roheryn server, and we would like to thank all of members especially aethelberht, Lothainaa, Notaforumguy007, Harp, and  Amonceleb.


Barbarous Barbel Trophy

Superb Smelt Trophy

Bright Bitterling Trophy

Fishing Guide and Trophies

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Metalsmithing Guide

Dear visitors,
we have released new LOTRO Metalsmithing guide. It lists components, items with a minimum usable level, earned XP Points, the critical success items with the mastery and rare components details.

We would like to thank Prowlinger for writting this guide and allowing us to post it on our site. We think it is a job very well done and we hope you will find it useful.

Metalsmithing Guide by Prowlinger

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Book 13 Final Rewards

These are the only 2 times you get rewards for this quest line. Everything up to ch 10 is soloable or at least duoable. We used a full group for the end. You get attacked by a lot of grims and it got nasty with our bad equipment and group makeup. (1 hunter, 3 captains, lm, champ)

Book 13 Final Rewards by jamesw1747


Book 13 chapter 4

Book 13 chapter 11

Source

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Fan Sections

Dear visitors,
we are very proud to announce new submissions  to our  Fan Section:

  • Brrokk's adventures:
    "This web page shows more of my screen captures from 'Lord of the Rings Online' (LOTRO), featuring myself as Brrokk Barrowbane, Guardian, Grand Master Jeweller, Prospector and Cook, some of my comrades in the mighty Wight Knuckle kinship, and a few of the notable people and places in Middle Earth that I've seen."
  • New Fan screenshots by Nickman

Hope you'll enjoy this submissions to our site and find it useful and interesting!

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Exploring Middle-earth: Forochel

Far to the north, beyond the borders of Evendim, lie the icy barrens known as Forochel. While one might think that this frozen land would be devoid of life, nothing could be further from the truth. Many animals dwell here, as well as Men. The Lossoth of Forochel make the cold plains their home, living off fish and wild elk.

Arvedui, the last king of Arthedain, escaped from Fornost and came to Forochel long ago, but he never returned. The ship sent by Círdan the Shipwright to retrieve him foundered in the Ice-bay of Forochel, and all aboard were lost . . . along with two of the mighty palantíri.

Forochel is a land only mentioned briefly in J.R.R. Tolkien's The Lord of the Rings, allowing the designers of The Lord of the Rings OnlineTM: Shadows of AngmarTM much flexibility when creating the region. Many are the dangers here, and players will find the design of this place and its people faithful to the few surviving tales of Middle-earth's frozen north.

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Book 13: Fishing in LOTRO

A most-requested feature has finally arrived: Fishing!

We are proud to reveal the sport of fishing as the first "Hobby" introduced to The Lord of the Rings OnlineTM. And what is a Hobby, you ask? A Hobby is an activity that you may choose to participate in for fun or for profit! Similar to LOTRO's crafting professions, a hobby allows players to experience more of the world of Middle-earth, and to interact with the world in new and exciting ways.

 

 

 

 

And what better way to begin than by finding a nice spot along the bank of a river, casting your line into the water nearby, and basking in the glory of the day while trying to nab a prize-winning fighting fish - or perhaps your next meal!

Players who are eager to begin the activity of angling should make their way to one of four Hobby Masters, who can be found in the following areas:

  • Bree-town (Scholar's Stair Archives)
  • Michel Delving (Bird and Baby Inn)
  • Ered Luin (Thorin's Halls)
  • Rivendell (Hall of Fire)

Beginning to Fish

Now that you've trained your fishing hobby and received your first fishing pole, it's time to head out and get fishing! Getting started is as easy as finding the nearest pond, lake, or stream. That's right friends - you can fish wherever you'd like in Middle-earth at any fishing proficiency level (proficiency is your skill in fishing). However, keep in mind that some types of fish cannot be found in all locations - you will need to do a bit of exploration to catch'em all!

Once you've found your special fishing spot, it's as easy as casting your line, patiently waiting for a nibble on the hook, and reeling in your catch! At first, any fish you catch will increase your proficiency; however, as you become a more experienced angler you will find that only appropriately-challenging catches will improve your skill.

 

 

Advanced Fishing

Once you've mastered the fundamentals of fishing, you may wish to gain an advantage over your aquatic prey through the use of bait. The various fishing suppliers found throughout Middle-earth can provide you with bait such as Nightcrawlers, Leeches, and Red Wigglers - for a small price, of course! Bait will increase your chances of catching fish for a small amount of time.

Advanced fisherman should be on the lookout for fish that can be used in Cooking recipes (yum!), as well as special fish that can be brought to the Fishing Taxidermist for mounting on plaques that can be placed in your house. What better way to demonstrate your fishing mastery than to show off your prize catches!

There are also titles to be earned though achieving certain fishing proficiency milestones, as well as fishing-related quests and deeds - but we'd like to leave the specifics of those for you to discover. Good luck out there, and don't let that big one get away!

 

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